Apartment

barricade your apartment

The listing gives the apartment a short order: scavenge food, store water, barricade your apartment, and stay quiet while zombies fill the hallways. The goal on that same page is to survive 100 days.

100Day goal
4Opening steps
QuietHallways

These boxes mark what you have read on this page. The game does not store them.

Those four lines open the 100-day clock. Six passes change the run. Supporter is the lobby title and leaves the apartment the same.

Scavenge food

Scavenge food is the opening supply step. Spoon costs 499 Robux, starts in the first hotbar slot, eats canned food without a can opener, and swings as a light weapon. A dropped spoon stays where it fell. The can opener is the other tool for that same meal when you do not own the pass. Deadweight costs 999 Robux and starts in the bag as a zombie head on a stick: wide two-handed swings, compared with the free baseball bat, for when the hallway is already occupied. Hunger damage and a food count are not written next to the instruction.

Store water

Store water sits beside the food instruction, in the same sentence as the barricade. The bathtub scene shows a survivor pouring a bucket into a white tub. Put the water aside in the apartment before you step into the corridor. A liter count and a thirst timer are not written beside that picture, so the job is the act of storing it, not a meter you can read on this page.

Barricade the apartment

Barricade your apartment before you treat the hallway as safe. The opening line stops at that instruction: shut the apartment while zombies fill the corridors. The hallway scene is the pressure on the door, one survivor against the wall as zombies approach. Plank counts, a repair tool, and a hit total for the door are not part of the written job. Close it, then go back to food, stored water, and quiet.

Noise

Stay quiet because the hallways fill with zombies. The corridor is a public server of 30 players, and a friend group still stops at three, so people near the door may not be your party. Infinite Stamina does not mute you: running still makes noise. Custom Music Radio plays an audio id on a battery radio you find, and louder audio draws more infected. The pass does not give you the radio. Story broadcasts interrupt the music. Your sprint and a loud radio are what pull zombies toward the apartment.

Stamina

Infinite Stamina makes sprinting never drain stamina. Hunger, thirst, or being hurt can still stop you from running. Fighting and shoving still cost stamina. Shove itself is a separate pass: Press H, D-pad left, or the SHOVE button, a 10 second cooldown, and no damage on the player knockback.

A survivor pours a bucket into a white bathtub.

Related pages

Passes

Six passes change the run. Supporter does not.

Controls

The written shove binding and its limits.

Escape

Rescue on one side, a way out on the other.

Sources

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