Inventory

free baseball bat

Eight records are named across the pass text. They split into a starter item, weapons, tools, food, and a radio. Each row keeps the availability, the quantity, and the role the text supports. Spoon, canned food, the can opener, Deadweight, and the free baseball bat are the linked food-and-weapon set. The screwdriver and the bobby pins are the lockpicking pair.

8Records
5Roles
2Weapons
1Starter

Eight records

Starter item

Spoon is the only starter item. Quantity 1, in the first hotbar slot at match start.

Spoon

One spoon sits in the first hotbar slot when the match starts. It eats canned food without a can opener, and it swings as a light weapon. Drop it and it stays where it fell. The row points at canned food and at Deadweight.

Weapon

Two weapons are named. Deadweight is paid and starts in the bag. The free baseball bat is the weapon it is compared with.

Deadweight

Deadweight starts in your bag at match start, quantity 1. It is a zombie head on a stick: wide two-handed swings, and the jaw rattles on every hit. It hits like the free baseball bat, and the row points at that bat.

Baseball bat

The free baseball bat is the weapon Deadweight is measured against. Availability is free. Quantity is not listed, and the bat is not a separate pass. The row points back at Deadweight.

Tool

The can opener, the screwdriver, and the bobby pins are the tools. The opener is tied to canned food. The screwdriver and the pins come from Locksmith.

Can opener

The can opener is the tool Spoon lets you skip when you eat canned food. Availability and quantity are not listed. The only link on the row runs back to Spoon.

Screwdriver

Locksmith places one screwdriver at match start, next to nine bobby pins. The role is tool, and the row points at those pins. Lockpicking is described as more forgiving once this pair is in the bag.

Bobby pins

Nine bobby pins start with the screwdriver when Locksmith is owned. That 9 is the stack count written for this tool. The row points at the screwdriver that arrives with them.

Food

Canned food is the only food row. Spoon and the can opener are the two documented ways to deal with it.

Canned food

Canned food is the meal Spoon can open without a can opener. Availability and quantity are both not listed, so this row is a reference rather than a stack size. It points at Spoon and at the can opener.

Radio

The battery radio is found during a match. Custom Music Radio plays through one you already have.

Battery radio

A battery radio is something you find, not something placed in the bag at match start. Quantity is not listed. Custom Music Radio plays an audio id on a radio you have already found. Louder audio draws more infected, and story broadcasts interrupt it.

ItemAvailabilityQuantityRoleRelated
SpoonSpoonMatch start1Starter itemCanned food, Deadweight
DeadweightDeadweightMatch start1WeaponBaseball bat
WeaponBaseball batFreeNot listedWeaponDeadweight
ToolCan openerNot listedNot listedToolSpoon
1ScrewdriverMatch start1ToolBobby pins
9Bobby pinsMatch start9ToolScrewdriver
FoodCanned foodNot listedNot listedFoodSpoon, Can opener
RadioBattery radioFoundNot listedRadioNone

The pass text does not publish damage numbers.

Related

Passes

The seven passes these item names come from.

Controls

Shove, for when the bat and the spoon are not enough.

Survival

Scavenge food is the job canned food sits inside.

Sources

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